For this project, I decided to build a futuristic setting with an animated text-based UI. Unfortunately, I wasn't able to get to the UI part, but here's my rendition of a futuristic scene!
- Hierarchical modeling: screens hierarchically modeled
- Multiple framebuffers
- Movement: WASD to move around the scene
- Lookat: Mouse controls pitch and yaw, enabling looking around the scene
- Programmatic movement: Can rotate chair
- Texture mapping: Walls and ceiling and floor have different texture