By Benjamin Don
Key Graphics Technologies:
In this project, I learned a lot about procedural generation, a topic that I want to learn more about! From generating my noise map and learning how to create "rough" terrain by layering multiple octaves, I was able to create sand dunes of the sea floor. I also spent a lot of effort creating a fluid movement for my boids that mirrors how real schools of fish move. Given more time I would have tried to optimize my code to allow for more schools of fish without performance issues. Overall, I think I got the movement to be pretty realistic! Feel free to boot up the code and take a look for yourself! -Benji