Kingdom Hearts Battle

Derek Lam

CSC 471 - Winter 2020

Description

For my final project I decided to create a demo game inspired by the videogame Kingdom Hearts. There is a single enemy that has two moves that it rotates between. Hierarchical modeling is used to briefly animate the dummy during these moves. The dummy's moves include throwing balls, which, using collision detection, can hit the player. The player can attack and block. Both the dummy and the player have their own health (12 and 6 respectively), and disappear upon losing all their health.

Controls

Features

Resources

More Pictures

Dummy Move 1

Dummy Move 2

Dummy Hit

Player Block

Player Attack