Our protagonist, modeling for us in Autodesk Maya
Key Graphics Technologies
WASD movement
Sphere collision detection
Hierarchichal animation
MTL file parsing for Blinn-Phong Shading
Particle effects
Gameplay
Using the WASD keys, your goal is to fly into as many flowers as possible. The more flowers you hit, the more pollen particles will spawn. These particles’ velocities and initial positions are determined by your character’s current x and y positions on the screen (where {0, 0} is the center of the screen). Once all flowers have passed you, you will be printed a score in the console. All assets were created in Autodesk Maya.