Our protagonist, modeling for us in Autodesk Maya

Key Graphics Technologies

WASD movement

Sphere collision detection

Hierarchichal animation

MTL file parsing for Blinn-Phong Shading

Particle effects

Gameplay

Using the WASD keys, your goal is to fly into as many flowers as possible. The more flowers you hit, the more pollen particles will spawn. These particles’ velocities and initial positions are determined by your character’s current x and y positions on the screen (where {0, 0} is the center of the screen). Once all flowers have passed you, you will be printed a score in the console. All assets were created in Autodesk Maya.