My project has many fishies and sharkies and they swimmies.
My Technologies:
I implemented the boids flocking algorithm per the lab11. I really enjoyed figursing out the write amounts of
each vector to use in determining the acceleration to determine velocity.
The vectors I needed to consider was teh vector to the leader, the vector of seperation between all boids in a flock, and the alignment of boids to match in velocity.
Helpful for the Boids to not collide into eachother. Also the boids will try to run away from the user if too close to them. This just needed me to calculate the distance between
a boid and an obstacle and would reflect the vector if they are too close.
The shark has segments for the flippers and the tail. I tried to model a swimming shark and can swim pretty well.
As a user I imagine that I am like a dolphin and can produce echolocation. The echolocation can help highlight fishes, and obstacles that are near by in a radial manner.
Needed for underwater vibes.
This is a beautiful scene of the underwater corral reef of fishes!
Look at this beautiful world
Kyle made a beautiful template, ngl.