Simple World
By Evan Kleist, for Zoe Wood's CSC471, Fall 2010
What It is
Simple
World is exactly as the name describes it, a simple world. The user is
able to navigate around the world using the keyboard. Rudimentary
collision detection is in place to prevent the user from walking
through objects. Texture mapping is used to apply textures to certain
objects. Time sensitive animations are used to swing doors open and
closed.
How To Use It
'w' - Move forward
's' - Move backwards
'a' - Strafe left
'd' - Strafe right
'u' - Open/Close nearby door
'l' - Show your current location (a debug feature that I left in place)