The start of the game. |
The middle of the game. |
The end of the game. |
This project was gone for Professor Zoe Wood's CPE 471: Introduction to Graphics class in Fall of 2010 as the final project. It is a simple recreation of the hit Japanese game, Katamari Damacy. In Katamari Damacy, you roll a ball around a world and objects that have a smaller volume then the ball stick to it. Thus, the physics of rolling your ball and the volume of the ball change as more objects stick to it. Also, you are able to now pick up bigger objects as your ball has become bigger. This creates for some fun scaling and a sort of snowball effect with the ball.
In my version of the game, called sKatamari, I tried to recreate some of this basic gameplay. For simplicity, the main part of the gameplay that I did not attempt is changing the physics of the rolling ball. However, objects still attach to it if their volume is less then .6 of the ball. The ball and camera scale as the volume of the collective objects increases. The ball however still rolls as a perfect sphere would.
You will notice when playing the game that when an object collides with the ball, it is not always placed in the correct spot on the ball. This is a bug that I did not have the time to figure out. However, the same, correct object is still placed on the ball and functions as it should after it is placed and starts rolling again.