The inspiration for the game came from the 2D game environment used for my Artificial Intelligence class. I was so interested in the game I decided to use the game play for my CSC 471 Graphics project. Below is a screenshot of what the environment looks like during gameplay. This was all done through an agent that I the coder had to create, as opposed to an interactive type of play.
For more information on this envirionment, see Prof. Kurfess's Webpage.
Hover over to reveal!
After many hours of coding (and figuring out OpenGL and GLUT) I was able to implement an interactive version of the game in a 3D world using the same maps defined for the 2D environment. See more screenshots by clicking the link on the left.
Basically, you try to reach the goal with the shortest path without running into any minions, pits, or wumpuses. Sometimes the monsters are in your way, so you'll have to take a shot at them!
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