References



Final Project - 3D Slot Machine v 1.0 - References
Page Last Modified: December 4, 2003

This page contains references that I used during my project.

References:

  • Lecture Notes and Examples from Dr. Zoe Wood.
    I used the texture-mapping code from Lab 11, and other resources to complete the rest of my project. I used the BMP file loader to load the images that were mapped onto my slot machine.

  • OpenGL Programming Guide Third Edition
    OpenGL Architecture Review Board - Mason Woo, Jackie Neider, Tom Davis, and Dave Shreiner
    I used this book for a lot of general questions I had with OpenGL. I also used it as a reference for creating some of the more complex objects in my program, such as the cylinders and spheres.

  • C++ Tutorials - C++ Random Numbers
    I used the code from this site and implemented a tweaked version of it in my program.
    http://www.robertjacobs.fsnet.co.uk/random.htm

  • Pseudo-random number generators (uniform and non-uniform distributions)
    This is where I got started looking for random number generators.
    http://www.agner.org/random/

  • The C++ Resource Network
    This site helped me out a little bit with pointers and converting integers to strings for printing out betting information on the display.
    http://www.cplusplus.com/

  • Introduction to OpenGL - L23 - Displaying Text
    This site helped me by providing me a function that prints out text to the screen. The text doesnt work exactly like I would like but well enough to display the needed information.
    http://www.york.ac.uk/services/cserv/sw/graphics/OPENGL/L23.html