Final Project - 3D Slot Machine v 1.0 - References
Page Last Modified:
December 4, 2003
This page contains references that I used during my project.
References:
- Lecture Notes and Examples from Dr. Zoe Wood.
I used the texture-mapping code from Lab 11, and other resources to complete the rest of my project. I used the BMP file loader to load the images that were mapped onto my slot machine.
- OpenGL Programming Guide Third Edition
OpenGL Architecture Review Board - Mason Woo, Jackie Neider, Tom Davis, and Dave Shreiner
I used this book for a lot of general questions I had with OpenGL. I also used it as a reference for creating some of the more complex objects in my program, such as the cylinders and spheres.
- C++ Tutorials - C++ Random Numbers
I used the code from this site and implemented a tweaked version of it in my program.
http://www.robertjacobs.fsnet.co.uk/random.htm
- Pseudo-random number generators (uniform and non-uniform distributions)
This is where I got started looking for random number generators.
http://www.agner.org/random/
- The C++ Resource Network
This site helped me out a little bit with pointers and converting integers to strings for printing out betting information on the display.
http://www.cplusplus.com/
- Introduction to OpenGL - L23 - Displaying Text
This site helped me by providing me a function that prints out text to the screen. The text doesnt work exactly like I would like but well enough to display the needed information.
http://www.york.ac.uk/services/cserv/sw/graphics/OPENGL/L23.html
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