CPE 471 Final Project

. . . . Pac-Man

Ka-Shing Chan

Instructor: Dr. Zoë J. Wood


Overview

The maze is based on the original work of Pac-Man. And the rules are just the same. (e.g. The pill at the corner will strengthen Pac-Man) Basically, all the characters and objects are texture mapped. Blending is applied to the Monsters/Ghosts to make them look translucent. And the fountain is implemented by particle system. (The fountain will slow down the game, turn it off when you start playing) Try turning the light on, it looks better.

Controls

Function Key
q: quit
s: start the game
r: restart the game
v: toggle orthographic/perspective View
c: camera view
l: toggle light on/off
f: toggle fog on/off
p: toggle particle system(fountain) on/off
F10: reset virtual trackball

Movement
arrow up: move forward
arrow left: turn left
arrow right: turn right

Screenshots

                           

Beginning of the game...                       Fountain using particle system...

                        

With lights turned on...                       Top-view...

                       

Run...!                                    Super...! Ha Ha Ha...

Resources

1. Graphics programming.  http://nehe.gamedev.net/

2. Pac-Man History and Tips!    http://www.neave.com/games/pacman/

Future Work

Add score board, AI, more levels etc.

Download

here


Date 3/17/2004