Rock Golem Heirarchical Model
By Joshua Roberts
Goal:
My goal for the final project was to create a heirarchically built model that I could be proud of, and then bring that model to life through simple animations.Description:
This project implements a heirarchical model of a rock golem whose movements are animated through rigid-body transformations. The user can control the camera, monster skin, and lighting through several GLUI based options. In addition, the rock monster has many special animations which the user can activate.Features:
- An array of monster skins to choose fromControls:
Keyboard:Screenshots
Different skin options for the rock golem.
Example of the different animations possible: a neck slice, finger point, and about to jump.
Other full size image links.
References:
GLUI tutorial: http://www.cs.unc.edu/~rademach/glui/src/release/glui_manual_v2_beta.pdf
Texture Maps: http://images.google.com/
RGB Color Calculator: http://www.hypersolutions.org/pages/rgbdec.html