Trontastic Lightcycling
Nicolas Orrben
CSC471 Zoe Wood
3 – 21 - 2007
[ download
executable ] [ overview ]
[ controls ] [ features
] [ screenshots
]
Trontastic Lightcycling is a program designed to mimic the feel
and main ideas of the game played in Disney’s 1982 classic Tron. Two lightcycles face off on a grid, executing
quick turns in an attempt to cut off and eventually force their opponent either
into a wall or into the trailing light walls.
In an attempt to make the game last longer, the lightcycles can pass
through walls of their own color with no ill effects.
Red Bike
·
‘Z’ Turn 90° Left
·
‘X’ Turn 90° Right
Blue Bike
·
‘<’ Turn 90° Left
·
‘>’ Turn 90° Right
Game
·
‘P’ Pause or resume the
gameplay
·
‘R’ Reset the positions
of the cycles and pause the game
Camera
·
‘W A S D’ Move the
camera (as per standard, with strafing)
Some features to look out for include, accurate collision
detection between cycles and trails and cycles and walls. Also, the cycles movement is very smooth,
utilizing a timed movement function. The
cycles themselves are composed of 11 glut primitives all scaled and positioned
for maximum aesthetic benefit. The
floating green “Recognizers” will be a kick for anyone who has seen the movie
itself. The two grid containing tori
will change color on a cycle collision to indicate the winner of the
round. The light trails themselves are
dynamically generated quadratic loops.
Faced off and ready to compete
Deep in battle
Blue lightcycle wins, the world changes to acknowledge Red’s
defeat.