CSC 471 final project
"A 2D program that builds 3D stuff"
Raymond Sin
Welcome to"A 2D program that builds 3D stuff!! Here, you'll find yourself indulging in my world of 3D objects. The purpose of this assignment was to show how 3D objects interact in 3D space in different perspectives and angles. Lighting and texture mappings are also features in this program which the user can play around with. Alright, lets get started!
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Here is a snapshot of an empty plane where nothing has been built yet... |
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Here is a snapshot
of the empty plane populated with some buidling blocks...
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The heart of this program is divided into 3 subsections:
Lighting is an important factor in this program. Here are see differnt kinds of lighting applied to a 3D scene...
No lighting
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Mixed lighting
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Spot lighting
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Warm lighting
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Cool Lighting
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Camera views are adjustable as the user can toggle between a BUILD MODE. With BUILD MODE ON, a top view of the 3D plane will be displayed for easier time contructing the 3D shapes. With BUILD MODE OFF, Camera view will turn into perspective mode.
BUILD MODE ON.
Things I want to add to my existing program:
References
Creating a skybox - http://www.levels4you.com/sections/redfaction/index.l4y?cat=155
Tons of tutorial to give me ideas: http://www.ultimategameprogramming.com/Tutorial.php?category=OpenGL&page=1
All the textures I ever wanted: http://astronomy.swin.edu.au/~pbourke/texture/
How to create GUIs for a program: http://www.cs.unc.edu/~rademach/glui/