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In this first image you see a simple "hello world". Basic independent animation is active, but all global animation is not.

Here is a screen shot of the finished product that was available at the deadline. Full global texturing, camera rotation, world rotation, and all independent animations.

After finalizing the animation I could have either worked on collision detection or dynamic shadowing. If you look closely, the shadowing on the smaller discrete objects is done correctly. However, once the model gets large like the globe the shadowing becomes unstable.

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Last updated: 06/07/06.