Final Project
The Bunny Game
By Reza Olfat
CSc 471
Overview:
The goal of this project is to create a fun and useful game to showcase the skills and concepts learned this quarter in CSC 471. In this program, the user moves a bunny around to eat carrots as they appear in the world. The more carrots they eat, the higher the score. The player must eat the carrots at least as fast as they appear on the screen. Once there are 10 carrots on the screen, player loses.
Users Guide:
Left-click and drag to change the camera angle.
Bunny Movement:
‘w’ / ‘s’ – move forwards and backwards
‘a’ / ‘d’ – move left and right
‘e’ / ‘c’ - move up and down
Other commands:
‘r’ – reset the camera and bunny to initial starting position
‘1’ – glimpse at camera from side view
‘2’ – glimpse at camera from top view
‘3’ – glimpse at camera from original (rear) view
‘q’ – quit game
‘h’ – print help menu
Screen shots:
Start View
Loser Bunny
Resources:
Angel, Edward. OpenGL A Primer. Boston: Addison - Wesley, 2002.