Project Doraemon

 

Camera Functionality:

 

'w' : Zooms the camera in on the scene
's' : Zooms the camera out from the scene
'd� : Orbit the camera to the right
'a' : Orbit the camera to the left

'r� : Orbit the camera upward
'f' : Orbit the camera downward

 

Animations:

m� : Doraemon walks with his head looking around

c� : Doraemon sleeps on the ground

 

Face Expressions:

 

h�: Doraemon feels happy

z�: Doraemon feels sleepy

x�: Doraemon feels sad *tear* :�(~ literally

 

Other:

n�: Reset Doraemon and the camera

 

 

 

Doraemon in Action

 

Let�s just view at Doraemon from a distance.
Top right front view

 

Now we come closer to him.
Bottom left back view � look at his tail.

 

Now here is a strange angle.
If you don�t know what this is, this is Doraemon from the bottom.

 

Looks like he�s walking to somewhere. (It�s dangerous to not look at where you are going though.)

 

See�
Aww� tear

 

Doraemon decides to take a nap instead of being sad.

 

See, he�s all happy after a nap.

 

 

 

This is what I do when things don�t rotate correctly. Make a physical note and image about it.

I don�t think anyone understands what I�m trying to point out in the picture except myself.

 

 

 

Helpful Places

 

NeHe Tutorials

GameDev.Net

glMaterial