CPE 471 Final Project
Tamagotchi Panda
Overview
The project was meant to use basic texturing and animation techniques to
emulate a classic tamagotchi game. The basic models were meant to appear as
though they were pixels on the old school screen. As added functionality to the original tamagotchis, the world was made to be mroe than the grey backdrop,
and the items in the world had texturing as well.
User Instructions
The game begins by showing the user their panda pet, who will joyfully look
about the screen. As the game progresses, the user will be randomly prompted to
feed their panda.
If the user does not respond in time, the panda will get angry and the user's
progress bar at the top of the screen will decrease.
However, if they can reply in time, feeding the panda one of the two choices,
then the panda will become happy and the progress will increase.
As an added option, the user can either pet or punish their panda to aid in
progressing towards either side of hte progress bar. The use of these options
is however limited.
Once the progress bar reaches either end, winning on the left and losing on the
right, the game will be over and thus will have to be restarted if the user
wishes to continue playing. Also, the user will know once they are close to
losing because the panda's face will become sad.
Controls
All of the in game options are bound in a menu to the right mouse click.
This includes feeding the pet, petting it, punishing it, nad optionally changing
the texture that is applied to the fur of the panda.
The game can be exitted by choosing exit from the right mouse menu, or by
pressing q on the keyboard.
Resources
Cal Poly CPE471 - Intro to Computer Graphics.
Various source code provided by Zoe Wood.
Site by Christopher McKee