Introduction
The goal of my project was to explore Collision Detection and Animation through modeling Bouncy Ball's. The balls were to interact with a confined space (room) and eachother, in a zero-gravity environment, in 3D.
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Resources
http://nehe.gamedev.net/
The goal of my project was to explore Collision Detection and Animation through modeling Bouncy Ball's. The balls were to interact with a confined space (room) and eachother, in a zero-gravity environment, in 3D.
My program features my interpretation of Hello Kitty as a Hierarchical Model using Quadrics, within a larger sphere. I do collision detection on the outer-sphere (so hello kitty doesn't get injured!).
Example Collision:
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My program has two types of collision detection, sphere-plane, and sphere-sphere. Each bouncy ball will reflect around the point of collision with a wall (plane) that was hit. They will also bounce back upon collision with another ball in the room.
My Hello Kitty Hierarchical Model:
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http://nehe.gamedev.net/