The Red Ghost Hunt
Stephanie Bong
Winter CPE471 - Final Project
Goals for this project
- Experiment with bitmap text
- Using "picking" to see which item is selected
- Lighting / Shading
- Camera control
- Movement constraints
Project Description
The game is about a new ghost (you) entering a forest full of ghosts - but one red ghost is trying to
get rid of you and the only way to escape him is to make sure you spot him before he spots you!
Users Guide
Objective:
The objective is to try to defeat the red ghost by finding him and clicking him when he appears on the field.
If he escapes (you don't click him before he disappears to a new location), your health will go down by 1.
Be careful - you only have 3 HP! And the red ghost has 15 HP.
The main character, the ghost being controlled, can move up or down (but not below the ground plane) and left and right.
Movement:
W: move forward
S: move backward
A: strafe left
D: strafe right
Clicking and dragging the mouse controls where the user is looking
Images
My use of bitmap text
This shows the basic text I got to appear using bitmap text
The texture I used for the ground, except I replaced patches of it with red using the fragment shader
Aeriel View
A flying shot of the ghost game - all ghosts except for the evil ghosts move
Sources (other than class)
Bitmap Text