CPE 471 Final Project

 
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Geometry Wars Remake
My game was modeled after a game seen on xbox live dubbed geometry wars, and as such it is my resource for some of my ideas.
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The basic premise of the game:
A player or "ship" that is being relentless assaulted by random geometry(that can be done using hierarchy modeling).
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As snoopy is demonstrating, the geometry is attacking the pyramid(with cannon) player that will lose a life when an enemy strikes the player. This is determined using collision detection. The player also has a cannon that will help against the onslaught. If the bullets hit any of the enemies they will die, unless they have more than one heath, which will be apparent.

Summary Of Player
Player can move through world.
Player can fire bullets.
Press Q to quit.
Use the WSAD keys to move.
Use the arrow keys to fire.

Summary Of Enemy
They are coming for you.
Different shapes and sizes.
Their vectors will be pointing your way.
Different geometry will act different.

Summary Of Game Play
No time limit, just keep playing.
Disabled deaths, just a counter to let you know.
Point system for destroying targets.
The game continues to get harder after time.
More models will appear with time alive.
More collisions(with ammo), the more points.

Additional Features
Pause the game by pressing P to enter a new mode.
R will reset the mode, and pressing P will continue the game.


Left and Right arrow to turn and Up and Down to Zoom.

Pausing will allow the user to venture through the 3D objects. It is recommended before resuming to reset the viewframe, but if you like a challenge...


Since the objects will be rendered near the Z = zero plane, there is nothing to look up or down for.

Features I Wanted To Implement
Sounds and music.
Sprites for when collisions occur.
Models using Blender.
Bombs and power-ups.
It would be nice to also hear what is going on.
A good explosion or two never hurt anyone.
A very intriguing program.
A good way to wipe the battlefield.