My goal was to create a random world generator with different trees and
seamless map transitions. Due to time constraints it is not seamless.
Instead a new map will appear when you travel off of the current one.You can always return to the same place you came from and the trees and terrain will be the same.
Trees are generated with a recursive model.
The terrain is generated with a weird midpoint algorithem.
Examples of random terrain generation with random trees.
Instructions
w,a,s,d : moves around the world
m : shows mouse
l : locks mouse
g: generates a whole new world
q: quits
f: toggles fps display
Binary Links Windows Linux
Required support files Grass texture Note: you need to install freeglut or glut to use this program.