CSC 471 – Intro to
Computer Graphics
Instructions for
starting a OpenGL/GLUT application using Visual Studio
.net
Start Visual Studio
Under the file menu
select New Project
In the “New Project Window”
Select “Visual C++ Projects” on the left hand side
Select “Win32 console project” on the right hand side
Choose and name and location for your new project
*Important in the ‘Win32 Application Wizard’ Window
Select the Application Settings
Click “Empty Project”
Once the project is open
Right click on the “Source Files” folder (on the right)
Select “Add”
Select “Add New Item”
Select “C++ file”
Name the file whatever you’d like
Now you need to set up the Include and Library paths to point Visual Studio to the relevant GLUT files
Right click on your project (on the right hand side) or pull down the Project menu
Select “Properties”
Select the “C/C++” properties
Select “General”
Add the following line to “Additional Include Directories”
“C:/glut-3.7/include”
Select the “Linker” properties
Select “General”
Add the following line to “Additional Library Directories”
“C:/glut-3.7”
Be sure to include the appropriate header files in your source document, ie
#include <GL/glut.h>
(To build and run your project you have various options – I like to just hit “F5” as this
will build and run your program in a single key stroke, but feel free to explore the menu
options)