// die.pov camera { location <0, 0, 14> up <0, 1, 0> right <1.33333, 0, 0> look_at <0, 0, 0> } light_source {<-100, 100, 100> color rgb <1.5, 1.5, 1.5>} light_source {<0, 0, 14> color rgb <0.8, 0.8, 0.8> } difference { intersection { box { <-3, -3, -3>, <3, 3, 3> } sphere { <0, 0, 0>, 4.5 } pigment { color rgb <1, 0, 0> } } merge { sphere { <0, 0, 3>, 0.5 rotate <0, -90, 0> } merge { merge { sphere { <0, 0, 3>, 0.5 } merge { sphere { <0, 0, 3>, 0.5 translate <-1.5, -1.5, 0> } sphere { <0, 0, 3>, 0.5 translate <1.5, 1.5, 0> } } } merge { sphere { <0, 0, 3>, 0.5 } merge { merge { sphere { <0, 0, 3>, 0.5 translate <-1.5, -1.5, 0> } sphere { <0, 0, 3>, 0.5 translate <1.5, 1.5, 0> } } merge { sphere { <0, 0, 3>, 0.5 translate <-1.5, -1.5, 0> } sphere { <0, 0, 3>, 0.5 translate <1.5, 1.5, 0> } rotate <0, 0, 90> } } rotate <-90, 0, 0> } } pigment { color rgb <1, 1, 1> } } rotate <0, 35, 0> rotate <30, 0, 0> }