// cs473, recurses camera { location <0, 0, 14> up <0, 1, 0> right <1.5, 0, 0> look_at <0, 0, 0> } light_source {<-5, 3, 0> color rgb <0.3, 0.5, 0.3>} light_source {<5, 10, 5> color rgb <0.3, 0.4, 0.5>} // floor plane {<0, 1, 0>, -4 pigment {color rgb <0.2, 0.2, 0.8>} finish {ambient 0.4 diffuse 0.9} translate <0, -1, 0> } // left wall plane {<1, 0, 0>, -8 pigment {color rgb <0.8, 0.2, 0.2>} finish {ambient 0.4 diffuse 0.9} rotate <0, 30, 0> } // back wall plane {<0, 0, -1>, 30 pigment {color rgb <0.8, 0.4, 0.2>} finish {ambient 0.4 diffuse 0.9} rotate <0, 30, 0> } // back wall on the right plane {<0, 0, -1>, 30 pigment {color rgb <0.0, 0.2, 0.2>} finish {ambient 0.4 diffuse 0.9} rotate <0, -20, 0> } // pyramid of spheres sphere { <-2, -1.74305, -1.74305>, 2 pigment { color rgbf <1.0, 0.0, 1.0, 0.4>} finish {ambient 0.2 diffuse 0.4 reflection 0.6} translate <-8, -1, -15> } sphere { <2, -1.74305, -1.74305>, 2 pigment { color rgbf <1.0, 0.0, 1.0, 0.4>} finish {ambient 0.2 diffuse 0.4 reflection 0.6} translate <-8, -1, -15> } sphere { <0, -1.74305, 1.74305>, 2 pigment { color rgbf <1.0, 0.0, 1.0, 0.4>} finish {ambient 0.2 diffuse 0.4 reflection 0.6} translate <-8, -1, -15> } sphere { <0, 1.74305, 0>, 2 pigment { color rgbf <1.0, 0.0, 1.0, 0.4>} finish {ambient 0.2 diffuse 0.4 reflection 0.6} translate <-8, -1, -15> } // and a few assorted objects sphere { <0, 0, 0>, 2 pigment {color rgbf <1.0, 1.0, 0.0, 0.8>} finish {ambient 0.2 diffuse 0.8 reflection .2} translate <3.5, 1, 0> } sphere { <0, 0, 0>, 2 pigment {color rgbf <1.0, 1.0, 0.0, 0.8>} finish {ambient 0.2 diffuse 0.8 reflection .2} translate <-3, -3, 0> } box { <-5, -2, -5>, <5, 2, 5> pigment { color rgbf <1.0, 0.2, 1.0, 0.6>} finish {ambient 0.2 diffuse 0.8 reflection 0.2} translate <3, -3, -9> }