*** All povray files for ray tracer images can be found in a link in resources section below. ***
A scene generated using reflection. There are 4 balls in the scene, 2 of which can only be seen in the reflection of the ball on the left.
These images contains 3 transformed spheres, all with reflections, along with a black sphere behind the right-most transformed sphere. (Images above are both without and with anti-aliasing (respectively)).
These images contains 3 transformed spheres, all with refractions, along with a black sphere in the center of the screen, behind the other three transformed sphere.(Images above are both without and with anti-aliasing (respectively)).
This image contains 2 planes, the bottom plane is white and reflective, but appears pink because of the darker pink plane above it. The blue ball in the upper right hand corner is refractive. The ball going through the lower plane is reflective (which is why you can see many other balls within it). Lastly, I rotated the camera 45 degrees to have a better view of all the objects in the space.
VR with Google Cardboard
For my VR project, I created a world with many objects (butterflies, tree, horse, mushrooms, etc). Also, the camera zooms when the screen is tapped/ the button is clicked. I also added a skybox and a grass-textured plane to the ground.
Opening view of my world.
Racoon man and a butterfly.
Horse.
Resources Used
A link to all my povray files used for the images generated above. (If the link is dead, contact me at smbeauch@calpoly.edu to get the files).
The tutorial I used to begin my VR project, and to get familiar with Unity.