Raytracing renders and vr scene
Braden Beck CPE 473 Spring 2016
RayTraced renders
Here's some cool stuff I rendered with my raytracer!! By taking advantage of multi threading I was able to render these images in about 20-30 minutes where I used around 150-300 minutes of cpu time.
Dragon made up of over 200,000 triangles
This image was rendered using monte carlo raytracing to achieve global illumination
Large bunny made up of triangles and embedded with spheres
This image was also rendered using global illumination and a lot of geometry.
This image was rendered using global illumination but since it is a rather dark scene there is not much light to go around, however it does add the nice effect of making the pyramid fade to black towards the top. It also adds some interesting shafts of light inside the sphere towards the top, they are kind of hard to see but interesting nonetheless.
Reflection refraction and multiple lights
This image has some interesting reflections and refractions but it also has sharp edges especially on the triangles. Luckily those edges can be smoothed out via anti aliasing
Anti aliased
Virtual reality scene
To contrast the high quality raytraced renders here's a low quality screencast of the scene, the audio should come from both channels but the screencast was not able to pick up on that so the video only has one audio channel so you may only hear sound from one ear in your headphones and/or it may be quiet on a speaker.
I got all the models for this scene from the unity store and compiled the scene and wrote the little scripting necessary myself. Overall it was pretty easy and fun to make. And fun to play the audial experience is very interesting.