This is a general purpose ray tracer used to produce high quality renders of multiple scenes of ranging complexity (e.g. reflections, geometry, lights, and anti-aliasing). This ray tracer also utilizes Monte Carlo Ray Tracing to produce Globally Illuminated renders with color bleeding.
This has a maximum recursion depth of 10 and runs quickly. Minimal reflections shown from Schlick's refraction algorithm.
Using five differently colored lights with minimal reflection to show the backs of the spheres. Anti-aliasing was included to smooth out each sphere.
Global Illumination using Monte Carlo Ray Tracing. There are over 80,000 geometric objects in the scene, most of which are used to form the wave.
This is a very simple scene made in unity. There are simple trees with leaves that move according to an added wind scene object. The robot has eyes that, when pressed, toggle the virtual reality double image (WARNING: RECOMMENDED TO NOT PRESS WHEN USING GOOGLE CARDBOARD). The scene has boxes in each top corner that, when pressed, play a particle emission to sorta simulate water. Note: The corner boxes do not toggle the particle effect, only play it.