// cs473, simple color bleeding set up camera { location <-2, 0, 14> up <0, 1, 0> right <1.333333, 0, 0> look_at <0, 0, 0> } light_source {<0, 10, 5> color rgb <1.0, 0, 1.0>} // floor plane {<0, 1, 0>, -3 pigment {color rgb <0.8, 0.2, 0.2>} finish {ambient 0.1 diffuse 0.8} translate <0, -4, 0> } // back wall plane {<0, 0, -1>, 30 pigment {color rgb <0.8, 0.4, 0.2>} finish {ambient 0.4 diffuse 0.2 } rotate <0, 30, 0> } sphere { <0, 0, 0>, 1 pigment { color rgb <1.0, 0, 1.0>} finish {ambient 0.1 diffuse 0.8} translate <0, 4, 0> } sphere { <0, 0, 0>, 1 pigment { color rgb <0, 0.3, 0.5>} finish {ambient 0.1 diffuse 0.8} translate <-1.5, 2, 0> } sphere { <0, 0, 0>, 1 pigment { color rgb <0.7, 0.7, 0.7>} finish {ambient 0.1 diffuse 0.8} translate <1.5, 2, 0> }