// cs174, assignment 1 sample file (RIGHT HANDED) camera { location <0, 2, 11> up <0, 1, 0> right <1.33333, 0, 0> look_at <0, 0, 0> } light_source {<-25, 15, 80> color rgb <1, 0, 0>} light_source {<25, 15, 80> color rgb <0, 1, 0>} light_source {<0, 500, 0> color rgb <.5, .5, .5>} sphere { <0, 0, 0>, 2 pigment { color rgb <1.0, 1.0, 1.0> } finish { ambient 0.02 diffuse 0.4 specular 10.0 roughness 0.001 refraction 1.0 ior 1.02 } translate <-1.5, 2.0, 6.0> } sphere { <0, 0, 0>, 2 pigment { color rgb <1.0, 1.0, 1.0> } finish { ambient 0.02 diffuse 0.4 specular 10.0 roughness 0.001 refraction 1.0 ior 1.02 } translate <-.75, 2.0, 3.0> } sphere { <0, 0, 0>, 1 pigment { color rgb <1.0, 0.0, 0.0>} finish {ambient 0.2 diffuse 0.86 specular 0.6 roughness .2 reflection 0.2} translate <-5.0, 2.0, -2.0 > } sphere { <0, 0, 0>, 1 pigment { color rgb <0.0, 1.0, 0.0>} finish {ambient 0.2 diffuse 0.86 specular 0.6 roughness .2 reflection 0.2} translate <-1.5, 2.0, -2.0 > } sphere { <0, 0, 0>, 1 pigment { color rgb <0.5, 0.5, 0.0>} finish {ambient 0.2 diffuse 0.86 specular 0.6 roughness .2 reflection 0.2} translate <2.5, 2.0, -2.0 > } sphere { <0, 0, 0>, 1 pigment { color rgb <0.0, 0.0, 1.0>} finish {ambient 0.2 diffuse 0.86 specular 0.6 roughness .2 reflection 0.2} translate <5.5, 2.0, -2.0 > } plane {<0, 1, 0>, 0 pigment {color rgb <0.5, 0.5, 0.5>} finish { ambient 0.4 diffuse 0.9 specular 0.4 roughness .2 reflection 0.1} }