// cs473, simple color bleeding set up
camera {
  location  <0, 0, 14>
  up        <0,  1,  0>
  right     <1.33333, 0,  0>
  look_at   <0, 0, 0>
}


light_source {<0, 3, 5> color rgb <1.0, 1.0, 1.0>}
light_source {<0, -3, 5> color rgb <1.0, 1.0, 1.0>}

// floor
plane {<0, 1, 0>, -5
  pigment {color rgb <0.8, 0.2, 0.2>}
  finish {ambient 0.1 diffuse 0.8}
}

// roof
plane {<0, -1, 0>, -5
  pigment {color rgb <0.2, 0.8, 0.2>}
  finish {ambient 0.1 diffuse 0.8}
}

// right wall
plane {<-1, 0, 0>, -6
  pigment {color rgb <0.2, 0.2, 0.2>}
  finish {ambient 0.1 diffuse 0.8 reflection 0.9}
}

// left wall
plane {<1, 0, 0>, -6
  pigment {color rgb <0.2, 0.2, 0.2>}
  finish {ambient 0.1 diffuse 0.8 reflection 0.9}
}

sphere { <0, 0, -5>, 2
  pigment { color rgbf <1.0, 1.0, 1.0, 1.0>}
  finish {ambient 0.1 diffuse 0.8 refraction 1.0 ior 1.33}
}