// cs473, simple color bleeding set up camera { location <0, 0, 14> up <0, 1, 0> right <1.33333, 0, 0> look_at <0, 0, 0> } light_source {<0, 3, 5> color rgb <1.0, 1.0, 1.0>} light_source {<0, -3, 5> color rgb <1.0, 1.0, 1.0>} // floor plane {<0, 1, 0>, -5 pigment {color rgb <0.8, 0.2, 0.2>} finish {ambient 0.1 diffuse 0.8 reflection 0.9} } // roof plane {<0, -1, 0>, -5 pigment {color rgb <0.2, 0.8, 0.2>} finish {ambient 0.1 diffuse 0.8 reflection 0.9} } // right wall plane {<-1, 0, 0>, -6 pigment {color rgb <0.2, 0.2, 0.2>} finish {ambient 0.1 diffuse 0.8 reflection 0.9} } // left wall plane {<1, 0, 0>, -6 pigment {color rgb <0.2, 0.2, 0.2>} finish {ambient 0.1 diffuse 0.8 reflection 0.9} } sphere { <0, 0, -5>, 2 pigment { color rgbf <1.0, 1.0, 1.0, 1.0>} finish {ambient 0.1 diffuse 0.8 refraction 1.0 ior 1.33} } sphere { <0, 0, -1>, 1 pigment { color rgbf <1.0, 1.0, 1.0, 1.0>} finish {ambient 0.1 diffuse 0.8 refraction 1.0 ior 1.33} } sphere { <0, 0, 1>, .5 pigment { color rgbf <1.0, 1.0, 1.0, 1.0>} finish {ambient 0.1 diffuse 0.8 refraction 1.0 ior 1.33} }