// Reed Garmsen Final Render #1 // Based on schlick2.pov camera { location <0, 0, 20> up <0, 1, 0> right <1.33333, 0, 0> look_at <0, 0, -10> } light_source {<-100, 100, 0> color rgb <1.5, 1.5, 1.5>} sphere { <-8, 5.0, 2>, 3 pigment { color rgbf <1.0, 1.0, 1.0, 0.5>} finish { ambient 0.02 diffuse 0.4 specular 0.6 roughness 0.0001 refraction 1.0 ior 1.5 } } sphere { <0, 1.0, -10>, 5 pigment { color rgb <1.0, 1.0, 1.0>} finish { ambient 0.02 diffuse 0.4 specular 0.6 roughness 0.0001 reflection 0.8 } } sphere { <5, 0, 5>, 3 pigment { color rgbf <1.0, 1.0, 1.0, 0.5>} finish { ambient 0.02 diffuse 0.4 specular 0.6 roughness 0.0001 refraction 1.0 ior 1.75 } } sphere { <-6, -3.5, 6>, 0.5 pigment { color rgb <0.7, 0.3, 0.3> } finish {ambient 0.4 diffuse 0.8} } sphere { <4, 1, 0>, 1 pigment { color rgb <0.2, 0.7, 0.25> } finish {ambient 0.4 diffuse 0.8} } plane {<0, 1, 0>, -4 pigment {color rgb <0.5, 0.2, 0.3>} finish {ambient 0.4 diffuse 1.0} } plane {<0, 0, 1>,-200 pigment {color rgb <0.3, 0.2, 0.5>} finish {ambient 0.1 diffuse 0.3 refraction 1.0 ior 1.75} }