// Reed Garmsen Final Render #3 // Based on box_test_1.pov camera { location <10, 0, 10> up <0, 1, 0> right <.94, 0, -.94> look_at <0, 0, 0> } light_source {<-10, 10, 10> color rgb <1, 1, 0>} // floor plane {<0, 1, 0>, -4 pigment {color rgb <0.2, 0.2, 0.8>} finish {ambient 0.4 diffuse 1.0 reflection 0.2} } //left plane {<1, 0, 0>, -15 pigment {color rgb <0.8, 0.2, 0.2>} finish {ambient 0.02 diffuse 0.4 specular 0.6 roughness 0.0001 reflection 0.8} } box { <-5, -5, -2>, <5, 5, 2> pigment { color rgbf <1.0, 0.2, 1.0, 0.6>} finish {ambient 0.2 diffuse 0.8 reflection 0.2 refraction 1.0 ior 1.9} } sphere { <0, 0, 0>, 3 pigment { color rgbf <1.0, 1.0, 1.0, 0.5>} finish { ambient 0.02 diffuse 1.0 specular 0.6 roughness 0.0001 refraction 1.0 ior 1.75 } } sphere { <8, 0, 10>, 1 pigment { color rgbf <1.0, 1.0, 1.0>} finish { ambient 0.02 diffuse 1.0 specular 0.6 roughness 0.0001 reflection 1.0 } }