// Reed Garmsen Final Render #3
// Based on box_test_1.pov

camera {
	location  <10, 0, 10> 
	up        <0,  1,  0>
	right     <.94, 0, -.94>
	look_at   <0, 0, 0>
}

light_source {<-10, 10, 10> color rgb <1, 1, 0>}

// floor
plane {<0, 1, 0>, -4
  pigment {color rgb <0.2, 0.2, 0.8>}
  finish {ambient 0.4 diffuse 1.0 reflection 0.2}
}

//left
plane {<1, 0, 0>, -15
      pigment {color rgb <0.8, 0.2, 0.2>}
      finish {ambient 0.02 diffuse 0.4 specular 0.6 roughness 0.0001 reflection 0.8}
}

box { <-5, -5, -2>, <5, 5, 2>
  pigment { color rgbf <1.0, 0.2, 1.0, 0.6>}
  finish {ambient 0.2 diffuse 0.8 reflection 0.2 refraction 1.0 ior 1.9}
}

sphere { <0, 0, 0>, 3
  pigment { color rgbf <1.0, 1.0, 1.0, 0.5>}
  finish { ambient 0.02 diffuse 1.0 specular 0.6 roughness 0.0001 refraction 1.0 ior 1.75 }
}

sphere { <8, 0, 10>, 1
  pigment { color rgbf <1.0, 1.0, 1.0>}
  finish { ambient 0.02 diffuse 1.0 specular 0.6 roughness 0.0001 reflection 1.0 }
}