RayTracer and VR Project

By: Stephen Kobata

Raytracer Pictures

Image shows off geometric complexity. There are 595 small colored spheres behind the refractive sphere. The floor is reflective and there are also 3 lights in the scene as can be seen in the shadows.

Image shows off reflection and refraction using the Schlick's approximation. There are 3 light sources as can be seen by the shadows. The two reflective boxes help show off the 5 colored balls behind the refractive sphere in the center.

Image shows off Global Illumination. The light from the side walls and ground bleed onto the white sphere.


VR Pictures

Unity gave me a lot more grief than I originally thought it would. It crashed a lot and the provided sdk's for google cardboard didn't seem completely right. The recticle wasn't pointing to the correct position right some times so I had to tweak the given GvrRecticle object a little to fix it. This allowed be to get the navigation and box pushing scripts to work properly.