Anh Viet Nguyen
Description: This project compares different forms of mapping. - texture mapping - normal mapping - parallax mapping - parallax occlusion mapping Use: WASD - Change light source position Arrows - Change the camera position Spacebar - Rotate between the different mappings , - Decrease height for parallax mapping and parallax occlusion mapping . - Increase height for parallax mapping and parallax occlusion mapping Esc - Quit program Program: Figure 1 - Texture Mapping Figure 2 - Normal Mapping Figure 3 - Parallax Mapping Figure 4 - Parallax Occlusion Mapping with Specular Lighting References: Practical Dynamic Parallax Occlusion Mapping Closer Look At Parallax Occlusion Mapping Microsoft Direct X SDK