Anh Viet Nguyen
Description:
This project compares different forms of mapping.
- texture mapping
- normal mapping
- parallax mapping
- parallax occlusion mapping
Use:
WASD - Change light source position
Arrows - Change the camera position
Spacebar - Rotate between the different mappings
, - Decrease height for parallax mapping and parallax occlusion mapping
. - Increase height for parallax mapping and parallax occlusion mapping
Esc - Quit program
Program:
Figure 1 - Texture Mapping
Figure 2 - Normal Mapping
Figure 3 - Parallax Mapping
Figure 4 - Parallax Occlusion Mapping with Specular Lighting
References:
Practical Dynamic Parallax Occlusion Mapping
Closer Look At Parallax Occlusion Mapping
Microsoft Direct X SDK