Environment Mapping and Bump Mapping in GLSL Final Project - CPE 473, Winter 2010 Cal Poly, San Luis Obispo Bradley T. Barbee
Developer:
Bradley T. Barbee
Minimal Graphics Experience (Took 471 about 4 years ago)
Minimal C++ Experience
No Previous OpenGL Experience
No Previous GLSL Experience
Brief Description:
For my final project, I developed a vertex and fragment shader that would handle environment mapping and bump mapping. A small cube contained within a large box-shaped, multicolored room is used to render the environment map of the room and a bump map that looks like bricks.