Final Project under Professor Zoe Wood
CSC 473 (Winter 2010)
The goal of this project was to apply a texture, alpha, and normal map to a simplified mesh using shaders. Source code for the program was written in C++, using both the OpenGL and GLSL libraries.
The progam displays a scene in which the user can manipulate the lighting upon the mapped objects
Executable File - .tar file that contains an executable and the required texture, object, and shader files