Jen's Final Project



Final Project
I used normal maps to bump map a brick surface for my final project. This is a picture of a bump mapped cube and plane.

Screen shots



User information
These move the light source in the following directions:
u - positive x
h - negative x
i - positive y
j - negative y
o - positive z
k - negative z

References
http://www.ozone3d.net/tutorials/bump_mapping_p2.php
http://www.falloutsoftware.com/tutorials/gl/gl8.htm
http://www.lighthouse3d.com/opengl/glsl/