This was supposed to be a environment map for a sphere of a nice little patio scene. I ran into trouble trying to see which part of my cube map I should be accessing. The screen shots that are taken here are using just one texture as a reflection. This makes it look like there is a flying mirror in the scene. The sphere mapping technique works and the reflections work correctly though. Im assuming my math isnt correct in my calculations for which side of the cube I need to map to. Writing code without libraries is a lot tougher than imagined! I would have killed for a math.h!
I would include more screenshots if my images were any decent. I will update this more when I figure out how to get my cube mapping down.
For the main part of the project I used Ozone3D.net. Other than that I used my good ole zWood notes!