// cs174, assignment 1 sample file (RIGHT HANDED) camera { location <0, 2, 11> up <0, 1, 0> right <1.33333, 0, 0> look_at <0, 0, 0> } //light_source {<-25, 15, 80> color rgb <1, 0, 0>} //light_source {<25, 15, 80> color rgb <0, 1, 0>} light_source {<0, 500, 0> color rgb <.5, .5, .5>} sphere { <0, 1, 5>, 1 pigment { color rgb <.9, .9, .97, .9>} finish {ambient 0.2 diffuse .5 specular .9 roughness .1 reflection 0.9 refraction 1 ior .9} translate <0, 0, 0> } sphere { <2.5, 1, -2>, 1 pigment { color rgb <.35, 0.46, 0.69, .2>} finish {ambient 0.2 diffuse 0.86 specular 0.6 roughness .2 reflection 0.4} translate <0, 0, 0> } sphere { <2.7, 1, -5>, 1 pigment { color rgb <.45, 0.5, 0.39, .2>} finish {ambient 0.2 diffuse 0.86 specular 0.6 roughness .2 reflection 0.4} translate <0, 0, 0> } sphere { <0, 1, -8>, 1 pigment { color rgb <.85, 0.5, 0.64, .2>} finish {ambient 0.2 diffuse 0.86 specular 0.6 roughness .2 reflection 0.4} translate <0, 0, 0> } sphere { <-2.5, 1, -2>, 1 pigment { color rgb <.45, 0.3, 0.2, .2>} finish {ambient 0.2 diffuse 0.86 specular 0.6 roughness .2 reflection 0.4} translate <0, 0, 0> } sphere { <-2.7, 1, -5>, 1 pigment { color rgb <.485, 0.34, 0.69, .2>} finish {ambient 0.2 diffuse 0.86 specular 0.6 roughness .2 reflection 0.4} translate <0, 0, 0> } plane {<0, 1, 0>, 0 pigment {color rgb <0.2, 0.2, 0.8, .2>} finish { ambient 0.4 diffuse 0.9 specular 0.4 roughness .2 reflection 0.1} }