// cs473, simple color bleeding set up camera { location <-2, 0, 14> up <0, 1, 0> right <1.333333, 0, 0> look_at <0, 0, 0> } light_source {<5, 10, 5> color rgb <1.0, 1.0, 1.0>} // floor plane {<0, 1, 0>, -3 pigment {color rgb <0.8, 0.2, 0.2>} finish {ambient 0.1 diffuse 0.8} translate <0, -1, 0> } // back wall plane {<0, 0, 1>, -5 pigment {color rgb <0.2, 0.8, 0.2>} finish {ambient 0.1 diffuse 0.8} rotate <0, 30, 0> } sphere { <2, 1, -3.74305>, 2 pigment { color rgbf <1.0, 1.0, 1.0>} finish {ambient 0.1 diffuse 0.8} translate <-4, -3, 2> } sphere { <6, 1, -3.74305>, 2 pigment { color rgbf <1.0, 1.0, 1.0>} finish {ambient 0.1 diffuse 0.8} translate <-4, -3, 2> } sphere { <4, 1, -0.25695>, 2 pigment { color rgbf <1.0, 1.0, 1.0>} finish {ambient 0.2 diffuse 0.8} translate <-4, -3, 2> } sphere { <4, 4, -2>, 2 pigment { color rgbf <1.0, 1.0, 1.0>} finish {ambient 0.1 diffuse 0.8} translate <-4, -3, 2> }