//csc 473 simple reflect - plane reflective camera { location <0, 0, 14> up <0, 1, 0> right <1.33333, 0, 0> look_at <0, 0, 0> } light_source {<-100, 100, 100> color rgb <1.5, 1.5, 1.5>} sphere { <0, 0, 0>, 2 pigment { color rgb <1.0, 0.92, 0.51>} finish {ambient 0.2 diffuse 0.4} } plane {<0, 1, 0>, -4 pigment {color rgb <0.29, 0.25, 0.49>} finish {ambient 0.4 diffuse 0.8 reflection 0.8} }