Final Project CSC474 -- Jack Skellington Particle Effects
Brandon Bussjaeger -- bbussjae at calpoly
Fall 2012
The program features a heirarchically modeled Jack Skellington mesh (found on turbosquid.com) walking through
a pumpkin patch. A particle system is used to set Jack's head on fire.
Features
Jack follows a 12 point path using a catmull rom spline
Jack is heirarchically modeled with a head, body, upper arms, lower arms, hands, upper legs, and lower legs
Each part of Jack above is moved on repeat using quaternions as keyframes
Jack's head is on fire using a particle system of 2000 particles
Each particle is independent of the others, changing color, position, and transparency to simulate fire
The particles avoid the inside of Jack's head by moving outside of a bounding box