Bob + Blob is a timely piece, a brief look into the lives of an overused guard character who neurotically waves a lamp in the air of all eternity, and his companion amorphous blob.
Implementation
Technologies used in this project include:
Computation fluid dynamics using smoothed-particle hydrodynamics (pre-processed and baked into the scene, also half-baked in implementation)
Ray-casting volume renderer implemented on GPU
Skinned character animation using CPU MD5 skinning