Carrot Hunter
mike sudolskycomputer science
architecture
csc 474_final project cal poly san luis obispo
Abstract
/gg\ /gg\ /g.gg\ /gg.g\ |gg..gg\ /gg..gg| |gg...g| |g...gg| |gg...g| |g...gg| \gg..g/ \g..gg/ |gg.gvgggggggvg.gg| /ggggggggggggggggggg\ /gggg(((ggggggg)))gggg\ |ggggg....ggggg....ggggg| |ggggg....ggggg....ggggg| |ggcccgggg\___/ggggcccgg| |ggcccccgggg|ggggcccccgg| \gcccggg\---/gggcccg/ \ggggggggggggg/ ------------------------------------ 5000 YEARS FROM NOW ------------------------------------ WE TRY TO JOIN CARROT HUNTER FOR HIS LATEST ADVENTURE... HE STRUGGLES... TRYING TO FIND HIS TREASURE IN THE LOST JUNGLE OF QUATERNION WE FIND HIM.
Video
compilation
Tools
In this project I utilized a variety of toolslearned in csc 474. They include the following:
Wind Particle System
With my main objective to portray wind in a scene
I created a system where wind power could be
both identified and captured. The wind looses power
with each leaf that it touches, steadily "dies", and
contains a force, movement, and lifespan.
Cat Mull Rom Splines
Smooth curves help aid in the visual appeal of
the character travel.
Hierarchical Modeling + Inverse Kinematics
Modeling is much easier with inverse kinematics. Positions
are easily found instead of tediously searched for.
Quaternions
Help us in rotating objects around the scene.
Collision Detection
I detect when wind hits the ground, and other objects.
What I Learned
I learned that particle systems aren't as scaryas they appear to be. I really want to tackle a
system that is a lot more visual now... I think
It was great to wind up the class with a project
that put everything I had learned previously
all together.