Patrick Casao - CSC 474 Final Project
Description:
I modeled a humanoid figure and rigged it in blender.
Figure 1: Humanoid Model in Blender
Figure 2: Added a Helmet/Mask in Blender
Figure 3: Added Rigging in Blender
Figure 4: Final Rigged Model
I created several animations for it and exported them as MD5Meshes and Animations. I then loaded the mesh and animations into an MD5 Loader.
Figure 5: Loaded in MD5 Loader
Separately, I created a simple particle system that spawned a few particles with a specified upwards acceleration and had gravity applied to them.
I then created a texture of a petal and used a mask to hide the edges of the texture.
Figure 6: Petal Sprite
Figure 7: Petal Mask
Finally, I applied the texture to the particles.
Figure 8: Petal Texture Applied to Particles
Finally, I added the particle system to the MD5 Loader and added a background to give the animation some context.
Figure 9: Final Product
Controls:
-/+: Cycle through Animations
W/S: Move Camera Up/Down
A/D: Move Camera Left/Right
R/F: Move Camera Forward/Backward
K/L: Move x-directional force (wind) Left/Right