Description
Apotheosis is a two player turn-based strategy game where each player takes turns moving his/her army across a playing field, advancing on the other player. The goal of the game is not simply to wipe out the other player's army, but to eliminate the player’s Hero.
World Setup
Game play commences on a user-defined map which is generated at run time. The map is read in from a file and player units are placed on both the near and far sides of the map, occupying only the first and last 3 rows.
The data for the gamboard ("map") is found in a text file named WorldDesc.txt. This file can easily be altered by the user to create new and completely original maps for play. Keep in mind the following, as for the map to read in correctly all must be true:
Each terrain type has different movement penalty points which affect how far any unit can move in one turn (with the exception of the marauder who flies over the terrain and can always move the same distance). The above values correspond to these movement penalty points, where grassland is easiest to cross, and chaos map tiles can potential be impossible to cross.
So, for example, a unit with a movement cap of 6 can, at most, pass over 6 grassland squares, or 1 desert square and 1 mountain square and 1 grassland square, or 2 desert squares, etc…
As command arguments when the game is run, players will specify the number of specialized units they want to have. Each player will create their army in this fashion, allowing completely unique armies to be created as the player desires, with the command prompt to run the game in the format of the executable name, followed by 10 integers:
executable_name # # # # # # # # # #
The corresponding number of units will be created and placed on the board (if valid) where each # above stands for:
#p1_slingers #p1_dragoons #p1_marauders #p1_saints #p1 elementlists #p2_slingers #p2_dragoons #p2_marauders #p2_saints #p2_elementlists
An easy way to remember the order is alphabetically, as Archers, Fighters, Fliers, Healers, Mages...
If Apotheosis is not run from the command line, and thus the needed 10 arguments are not supplied for army creation, the user will be prompted to enter 10 numbers so that the game may commence.
*It is important to note that even if the two armies are of unequal size, the game will still run. This is incase someone wants to play with a handicap, or just likes more of a strategic challenge, they can.
GAME COMMENCEMENT
Once the map has successfully been read in and opposing armies have been created, the players enter their world, armies at hand and ready to do battle.
apotheosis \uh-pah-thee-OH-sis; ap-uh-THEE-uh-sis\, noun plural apotheoses \-seez\:
Upon entering the world, the first player will select the unit he wishes to apotheosize (this unit is known as the player's "Hero.") Immediately after, the second player will follow suit and select his own Hero. When an apotheosis takes place, the apotheosized unit does not only gain a newly founded importance in the player's world, but is instilled with part of the player's own essence. As such, the Hero's and the player's fates become entwined, and the game continues while both players have their heroes alive. Once a player loses a hero he loses himself - the game ends and the other player emerges victorious (this is to make the game more strategic, as the goal is to protect your Hero, rather than to simply to wipe out opposing forces). To keep an opponent guessing, any unit may be apotheosized, whether it be a tough dragoon or a magic-wielding elementalist.
SOLDIERY
A player's legion is his support column, his batallion of faith, and, most importantly, the only means of conquering his opponents. Choosing wisely, a player apotheosizes a single entity in his army, and entrusts his own fate to a single unit.
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The Slinger (Archer)
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STATS:
ARCHER_MAX_HP = 80;
ARCHER_MAX_MP = 20;
ARCHER_MOV_PTS = 5;
ARCHER_ATT_PTS = 3;
ARCHER_ACC = .85;
ARCHER_DEF = .24;
ARCHER_ATT = 1.00;
ARCHER_EVA = 15;
ARCHER_FOV = 7;
ARCHER_DAMAGE_DONE = 25;
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The Dragoon (Fighter)
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STATS:
FIGHTER_MAX_HP = 100;
FIGHTER_MAX_MP = 0;
FIGHTER_MOV_PTS = 5;
FIGHTER_ATT_PTS = 1;
FIGHTER_ACC = .95;
FIGHTER_DEF = .30;
FIGHTER_ATT = 1.00;
FIGHTER_EVA = 6;
FIGHTER_FOV = 4;
FIGHTER_DAMAGE_DONE = 30;
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The Marauder (Flier)
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STATS:
FLIER_MAX_HP = 100;
FLIER_MAX_MP = 0;
FLIER_MOV_PTS = 7; (unaffected by terrain)
FLIER_ATT_PTS = 1;
FLIER_ACC = 1.00;
FLIER_DEF = .10;
FLIER_ATT = 1.00;
FLIER_EVA = 25;
FLIER_FOV = 10;
FLIER_DAMAGE_DONE = 23;
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The Saint (Healer)
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Stats:
HEALER_MAX_HP = 55;
HEALER_MAX_MP = 100;
HEALER_MOV_PTS = 7;
HEALER_ATT_PTS = 2;
HEALER_ACC = .95;
HEALER_DEF = .30;
HEALER_ATT = 1.00;
HEALER_EVA = 20;
HEALER_FOV = 9;
HEALER_DAMAGE_DONE = 15;
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The Elementalist (Mage)
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STATS:
MAGE_MAX_HP = 65;
MAGE_MAX_MP = 50;
MAGE_MOV_PTS = 6;
MAGE_ATT_PTS = 3;
MAGE_ACC = .95;
MAGE_DEF = .27;
MAGE_ATT = .85;
MAGE_EVA = 18;
UNIT_TYPE = 5;
MAGE_FOV = 6;
MAGE_DAMAGE_DONE = 20;
NAVIGATING THROUGH APOTHEOSIS
Keyboard Commands:
Moving the Camera:
Interacting With the World:
THE BATTLE WHEEL
Each unit type has a specific affinity for dealing more damage to another unit type. This is referred to as the 'Battle Wheel." The cycle is as follows:
mages->fighters->archers->fliers->healers->mages
*It is important to keep the wheel in mind when planning strategies, as traversing the wheel backwards results in less damage being done!
CSC 476 STUFF
Features that have been implemented to fulfill the given specs include (but are not limited to):
MISCELLANEOUS ODDS AND ENDS
The following links were helpful in creating Apotheosis from scratch:
WORK BREAKDOWN
Apotheosis was completely a collaborative effort!!!
Dustin:
Kris:
DOWNLOAD APOTHEOSIS
Thanks to Zoe Wood! Remember, "Less is More!"