Build Log
  

Rebuild started: Project: Sandblaster, Configuration: Debug|Win32

Command Lines
  
Creating temporary file "d:\project\Debug\RSP00006A33004048.rsp" with contents
[
/Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /Gm /EHsc /RTC1 /MDd /Fo"Debug\\" /Fd"Debug\vc80.pdb" /W3 /c /Wp64 /ZI /TP .\WorldMode.cpp

.\WeaponPowerUp.cpp

.\Vector3D.cpp

.\Vector3.cpp

.\Toxicshot.cpp

.\ToxicParticleSystem.cpp

.\ToxicParticle.cpp

.\TextureLoader.cpp

.\SmallHealthPowerUp.cpp

.\Skydome.cpp

.\Shader.cpp

.\Scrappy.cpp

.\SBLib.cpp

.\Sarge.cpp

.\ProjectileWeapon.cpp

.\PowerMissile.cpp

.\PauseMenuMode.cpp

.\Particle.cpp

.\MeshStructure.cpp

.\MeshObject.cpp

.\Materials.cpp

.\MainMenuMode.cpp

.\main.cpp

.\Light.cpp

.\Intersection.cpp

.\InputManager.cpp

.\Iceshot.cpp

.\GameWindow.cpp

.\GameOverMode.cpp

.\GameModeManager.cpp

.\Frustum.cpp

.\FreezeParticleSystem.cpp

.\FreezeParticle.cpp

.\FractalTerrain.cpp

.\Fireball.cpp

.\Entity.cpp

.\DriverParticleSystem.cpp

.\Driver.cpp

.\DebugEye.cpp

.\CharacterSelectMode.cpp

.\BMPLoader.cpp

.\Audio.cpp

.\AI.cpp
]
Creating command line "cl.exe @d:\project\Debug\RSP00006A33004048.rsp /nologo /errorReport:prompt"
Creating temporary file "d:\project\Debug\RSP00006B33004048.rsp" with contents
[
/Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /Gm /EHsc /RTC1 /MDd /Fo"Debug\\" /Fd"Debug\vc80.pdb" /W3 /c /Wp64 /ZI /TC .\tgaLoader.c

.\ObjLoader.c
]
Creating command line "cl.exe @d:\project\Debug\RSP00006B33004048.rsp /nologo /errorReport:prompt"
Creating temporary file "d:\project\Debug\TMP00006C33004048.tmp" with contents
[
1 /* CREATEPROCESS_MANIFEST_RESOURCE_ID */ 24 /* RT_MANIFEST */ ".\\Debug\\Sandblaster.exe.embed.manifest"
]
Creating command line "rc.exe /fo".\Debug\Sandblaster.exe.embed.manifest.res" d:\project\Debug\TMP00006C33004048.tmp"
Creating temporary file "d:\project\Debug\RSP00006D33004048.rsp" with contents
[
/OUT:"Debug\Sandblaster.exe" /INCREMENTAL /MANIFEST /MANIFESTFILE:"Debug\Sandblaster.exe.intermediate.manifest" /NODEFAULTLIB:"libc.lib" /DEBUG /PDB:"d:\project\Debug\Sandblaster.pdb" /SUBSYSTEM:CONSOLE /MACHINE:X86 Glee.lib SDL.lib sdlmain.lib cg.lib cggl.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib

".\Debug\AI.obj"

".\Debug\Audio.obj"

".\Debug\BMPLoader.obj"

".\Debug\CharacterSelectMode.obj"

".\Debug\DebugEye.obj"

".\Debug\Driver.obj"

".\Debug\DriverParticleSystem.obj"

".\Debug\Entity.obj"

".\Debug\Fireball.obj"

".\Debug\FractalTerrain.obj"

".\Debug\FreezeParticle.obj"

".\Debug\FreezeParticleSystem.obj"

".\Debug\Frustum.obj"

".\Debug\GameModeManager.obj"

".\Debug\GameOverMode.obj"

".\Debug\GameWindow.obj"

".\Debug\Iceshot.obj"

".\Debug\InputManager.obj"

".\Debug\Intersection.obj"

".\Debug\Light.obj"

".\Debug\main.obj"

".\Debug\MainMenuMode.obj"

".\Debug\Materials.obj"

".\Debug\MeshObject.obj"

".\Debug\MeshStructure.obj"

".\Debug\ObjLoader.obj"

".\Debug\Particle.obj"

".\Debug\PauseMenuMode.obj"

".\Debug\PowerMissile.obj"

".\Debug\ProjectileWeapon.obj"

".\Debug\Sarge.obj"

".\Debug\SBLib.obj"

".\Debug\Scrappy.obj"

".\Debug\Shader.obj"

".\Debug\Skydome.obj"

".\Debug\SmallHealthPowerUp.obj"

".\Debug\TextureLoader.obj"

".\Debug\tgaLoader.obj"

".\Debug\ToxicParticle.obj"

".\Debug\ToxicParticleSystem.obj"

".\Debug\Toxicshot.obj"

".\Debug\Vector3.obj"

".\Debug\Vector3D.obj"

".\Debug\WeaponPowerUp.obj"

".\Debug\WorldMode.obj"

".\Debug\Sandblaster.exe.embed.manifest.res"
]
Creating command line "link.exe @d:\project\Debug\RSP00006D33004048.rsp /NOLOGO /ERRORREPORT:PROMPT"
Creating temporary file "d:\project\Debug\RSP00006E33004048.rsp" with contents
[
/out:.\Debug\Sandblaster.exe.embed.manifest /notify_update /manifest

.\Debug\Sandblaster.exe.intermediate.manifest
]
Creating command line "mt.exe @d:\project\Debug\RSP00006E33004048.rsp /nologo"
Creating temporary file "d:\project\Debug\BAT00006F33004048.bat" with contents
[
@echo Manifest resource last updated at %TIME% on %DATE% > .\Debug\mt.dep
]
Creating command line "d:\project\Debug\BAT00006F33004048.bat"
Creating temporary file "d:\project\Debug\TMP00007033004048.tmp" with contents
[
1 /* CREATEPROCESS_MANIFEST_RESOURCE_ID */ 24 /* RT_MANIFEST */ ".\\Debug\\Sandblaster.exe.embed.manifest"
]
Creating command line "rc.exe /fo".\Debug\Sandblaster.exe.embed.manifest.res" d:\project\Debug\TMP00007033004048.tmp"
Creating temporary file "d:\project\Debug\RSP00007133004048.rsp" with contents
[
/OUT:"Debug\Sandblaster.exe" /INCREMENTAL /MANIFEST /MANIFESTFILE:"Debug\Sandblaster.exe.intermediate.manifest" /NODEFAULTLIB:"libc.lib" /DEBUG /PDB:"d:\project\Debug\Sandblaster.pdb" /SUBSYSTEM:CONSOLE /MACHINE:X86 Glee.lib SDL.lib sdlmain.lib cg.lib cggl.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib

".\Debug\AI.obj"

".\Debug\Audio.obj"

".\Debug\BMPLoader.obj"

".\Debug\CharacterSelectMode.obj"

".\Debug\DebugEye.obj"

".\Debug\Driver.obj"

".\Debug\DriverParticleSystem.obj"

".\Debug\Entity.obj"

".\Debug\Fireball.obj"

".\Debug\FractalTerrain.obj"

".\Debug\FreezeParticle.obj"

".\Debug\FreezeParticleSystem.obj"

".\Debug\Frustum.obj"

".\Debug\GameModeManager.obj"

".\Debug\GameOverMode.obj"

".\Debug\GameWindow.obj"

".\Debug\Iceshot.obj"

".\Debug\InputManager.obj"

".\Debug\Intersection.obj"

".\Debug\Light.obj"

".\Debug\main.obj"

".\Debug\MainMenuMode.obj"

".\Debug\Materials.obj"

".\Debug\MeshObject.obj"

".\Debug\MeshStructure.obj"

".\Debug\ObjLoader.obj"

".\Debug\Particle.obj"

".\Debug\PauseMenuMode.obj"

".\Debug\PowerMissile.obj"

".\Debug\ProjectileWeapon.obj"

".\Debug\Sarge.obj"

".\Debug\SBLib.obj"

".\Debug\Scrappy.obj"

".\Debug\Shader.obj"

".\Debug\Skydome.obj"

".\Debug\SmallHealthPowerUp.obj"

".\Debug\TextureLoader.obj"

".\Debug\tgaLoader.obj"

".\Debug\ToxicParticle.obj"

".\Debug\ToxicParticleSystem.obj"

".\Debug\Toxicshot.obj"

".\Debug\Vector3.obj"

".\Debug\Vector3D.obj"

".\Debug\WeaponPowerUp.obj"

".\Debug\WorldMode.obj"

".\Debug\Sandblaster.exe.embed.manifest.res"
]
Creating command line "link.exe @d:\project\Debug\RSP00007133004048.rsp /NOLOGO /ERRORREPORT:PROMPT"
Output Window
  
Compiling...
AI.cpp
d:\project\entity.h(26) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
Audio.cpp
BMPLoader.cpp
d:\project\bmploader.cpp(49) : warning C4996: 'fopen' was declared deprecated
        c:\program files\microsoft visual studio 8\vc\include\stdio.h(234) : see declaration of 'fopen'
        Message: 'This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
d:\project\bmploader.cpp(91) : warning C4267: '=' : conversion from 'size_t' to 'unsigned long', possible loss of data
CharacterSelectMode.cpp
d:\project\entity.h(26) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
d:\project\characterselectmode.cpp(82) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
d:\project\characterselectmode.cpp(85) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
d:\project\characterselectmode.cpp(158) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
d:\project\characterselectmode.cpp(172) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\characterselectmode.cpp(175) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\characterselectmode.cpp(175) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\characterselectmode.cpp(178) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\characterselectmode.cpp(192) : warning C4244: 'initializing' : conversion from 'double' to 'int', possible loss of data
d:\project\characterselectmode.cpp(194) : warning C4244: 'initializing' : conversion from 'double' to 'int', possible loss of data
d:\project\characterselectmode.cpp(197) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\characterselectmode.cpp(200) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\characterselectmode.cpp(200) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\characterselectmode.cpp(203) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\characterselectmode.cpp(213) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\characterselectmode.cpp(217) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
d:\project\characterselectmode.cpp(219) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
d:\project\characterselectmode.cpp(222) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\characterselectmode.cpp(222) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\characterselectmode.cpp(225) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\characterselectmode.cpp(231) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\characterselectmode.cpp(239) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\characterselectmode.cpp(239) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\characterselectmode.cpp(243) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
d:\project\characterselectmode.cpp(245) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
d:\project\characterselectmode.cpp(248) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\characterselectmode.cpp(248) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\characterselectmode.cpp(251) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\characterselectmode.cpp(251) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\characterselectmode.cpp(254) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\characterselectmode.cpp(257) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\characterselectmode.cpp(265) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\characterselectmode.cpp(265) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\characterselectmode.cpp(268) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
d:\project\characterselectmode.cpp(270) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
d:\project\characterselectmode.cpp(284) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\characterselectmode.cpp(287) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\characterselectmode.cpp(287) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\characterselectmode.cpp(290) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\characterselectmode.cpp(299) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
d:\project\characterselectmode.cpp(301) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
d:\project\characterselectmode.cpp(304) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\characterselectmode.cpp(304) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\characterselectmode.cpp(318) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\characterselectmode.cpp(321) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\characterselectmode.cpp(321) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\characterselectmode.cpp(324) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\characterselectmode.cpp(333) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
d:\project\characterselectmode.cpp(335) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
d:\project\characterselectmode.cpp(338) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\characterselectmode.cpp(338) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\characterselectmode.cpp(352) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\characterselectmode.cpp(355) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\characterselectmode.cpp(355) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\characterselectmode.cpp(358) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\characterselectmode.cpp(367) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
d:\project\characterselectmode.cpp(369) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
d:\project\characterselectmode.cpp(372) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\characterselectmode.cpp(372) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\characterselectmode.cpp(386) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\characterselectmode.cpp(389) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\characterselectmode.cpp(389) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\characterselectmode.cpp(392) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
DebugEye.cpp
d:\project\entity.h(26) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
Driver.cpp
d:\project\entity.h(26) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
d:\project\driver.cpp(40) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
d:\project\driver.cpp(41) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
d:\project\driver.cpp(42) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
d:\project\driver.cpp(43) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
d:\project\driver.cpp(44) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
d:\project\driver.cpp(45) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
d:\project\driver.cpp(85) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
d:\project\driver.cpp(87) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
d:\project\driver.cpp(118) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
d:\project\driver.cpp(119) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
d:\project\driver.cpp(120) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
d:\project\driver.cpp(121) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
d:\project\driver.cpp(122) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
d:\project\driver.cpp(123) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
DriverParticleSystem.cpp
d:\project\entity.h(26) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
d:\project\driverparticlesystem.cpp(14) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
d:\project\driverparticlesystem.cpp(26) : warning C4018: '<' : signed/unsigned mismatch
Entity.cpp
d:\project\entity.h(26) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
Fireball.cpp
d:\project\entity.h(26) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
FractalTerrain.cpp
d:\project\materials.h(20) : warning C4305: 'initializing' : truncation from 'double' to 'float'
d:\project\materials.h(20) : warning C4305: 'initializing' : truncation from 'double' to 'float'
d:\project\materials.h(20) : warning C4305: 'initializing' : truncation from 'double' to 'float'
d:\project\materials.h(22) : warning C4305: 'initializing' : truncation from 'double' to 'float'
d:\project\materials.h(22) : warning C4305: 'initializing' : truncation from 'double' to 'float'
d:\project\materials.h(22) : warning C4305: 'initializing' : truncation from 'double' to 'float'
d:\project\entity.h(26) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
d:\project\fractalterrain.cpp(351) : warning C4244: '-=' : conversion from 'double' to 'int', possible loss of data
d:\project\fractalterrain.cpp(352) : warning C4244: '-=' : conversion from 'double' to 'int', possible loss of data
d:\project\fractalterrain.cpp(353) : warning C4244: '-=' : conversion from 'double' to 'int', possible loss of data
d:\project\fractalterrain.cpp(354) : warning C4244: '-=' : conversion from 'double' to 'int', possible loss of data
d:\project\fractalterrain.cpp(355) : warning C4244: '-=' : conversion from 'double' to 'int', possible loss of data
d:\project\fractalterrain.cpp(356) : warning C4244: '-=' : conversion from 'double' to 'int', possible loss of data
d:\project\fractalterrain.cpp(604) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
d:\project\fractalterrain.cpp(604) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
d:\project\fractalterrain.cpp(604) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
d:\project\fractalterrain.cpp(604) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
d:\project\fractalterrain.cpp(609) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\fractalterrain.cpp(609) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\fractalterrain.cpp(611) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\fractalterrain.cpp(611) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\fractalterrain.cpp(613) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\fractalterrain.cpp(613) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
FreezeParticle.cpp
d:\project\entity.h(26) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
d:\project\freezeparticle.cpp(57) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
d:\project\freezeparticle.cpp(59) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
d:\project\freezeparticle.cpp(70) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
d:\project\freezeparticle.cpp(76) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
d:\project\freezeparticle.cpp(102) : warning C4305: 'argument' : truncation from 'double' to 'GLfloat'
FreezeParticleSystem.cpp
d:\project\entity.h(26) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
d:\project\freezeparticlesystem.cpp(34) : warning C4018: '<' : signed/unsigned mismatch
d:\project\freezeparticlesystem.cpp(37) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
Frustum.cpp
GameModeManager.cpp
d:\project\entity.h(26) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
GameOverMode.cpp
d:\project\gameovermode.cpp(110) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\gameovermode.cpp(114) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\gameovermode.cpp(114) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\gameovermode.cpp(118) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\gameovermode.cpp(134) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\gameovermode.cpp(134) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\gameovermode.cpp(136) : warning C4244: 'initializing' : conversion from 'double' to 'int', possible loss of data
d:\project\gameovermode.cpp(137) : warning C4244: 'initializing' : conversion from 'double' to 'int', possible loss of data
d:\project\gameovermode.cpp(145) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\gameovermode.cpp(145) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\gameovermode.cpp(148) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\gameovermode.cpp(148) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\gameovermode.cpp(151) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\gameovermode.cpp(151) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\gameovermode.cpp(154) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\gameovermode.cpp(154) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
GameWindow.cpp
d:\project\gamewindow.cpp(169) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
Iceshot.cpp
d:\project\entity.h(26) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
d:\project\iceshot.cpp(112) : warning C4305: '+=' : truncation from 'double' to 'float'
d:\project\iceshot.cpp(113) : warning C4305: '-=' : truncation from 'double' to 'float'
d:\project\iceshot.cpp(159) : warning C4305: 'argument' : truncation from 'double' to 'GLfloat'
d:\project\iceshot.cpp(159) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
InputManager.cpp
Intersection.cpp
d:\project\intersection.cpp(59) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
Light.cpp
d:\project\light.cpp(4) : warning C4305: 'initializing' : truncation from 'double' to 'float'
d:\project\light.cpp(4) : warning C4305: 'initializing' : truncation from 'double' to 'float'
d:\project\light.cpp(4) : warning C4305: 'initializing' : truncation from 'double' to 'float'
d:\project\light.cpp(4) : warning C4305: 'initializing' : truncation from 'double' to 'float'
d:\project\light.cpp(4) : warning C4305: 'initializing' : truncation from 'double' to 'float'
d:\project\light.cpp(4) : warning C4305: 'initializing' : truncation from 'double' to 'float'
d:\project\light.cpp(5) : warning C4305: 'initializing' : truncation from 'double' to 'float'
d:\project\light.cpp(5) : warning C4305: 'initializing' : truncation from 'double' to 'float'
d:\project\light.cpp(5) : warning C4305: 'initializing' : truncation from 'double' to 'float'
Generating Code...
Compiling...
main.cpp
MainMenuMode.cpp
d:\project\mainmenumode.cpp(53) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
d:\project\mainmenumode.cpp(55) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
d:\project\mainmenumode.cpp(58) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
d:\project\mainmenumode.cpp(60) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
d:\project\mainmenumode.cpp(129) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\mainmenumode.cpp(132) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\mainmenumode.cpp(132) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\mainmenumode.cpp(135) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\mainmenumode.cpp(144) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
d:\project\mainmenumode.cpp(148) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\mainmenumode.cpp(152) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\mainmenumode.cpp(152) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\mainmenumode.cpp(155) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\mainmenumode.cpp(155) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\mainmenumode.cpp(158) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\mainmenumode.cpp(161) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\mainmenumode.cpp(166) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
d:\project\mainmenumode.cpp(167) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
d:\project\mainmenumode.cpp(171) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\mainmenumode.cpp(171) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\mainmenumode.cpp(182) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\mainmenumode.cpp(182) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\mainmenumode.cpp(185) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\mainmenumode.cpp(185) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\mainmenumode.cpp(188) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\mainmenumode.cpp(188) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\mainmenumode.cpp(191) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\mainmenumode.cpp(191) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\mainmenumode.cpp(198) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\mainmenumode.cpp(198) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\mainmenumode.cpp(200) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
d:\project\mainmenumode.cpp(201) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
d:\project\mainmenumode.cpp(212) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\mainmenumode.cpp(212) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\mainmenumode.cpp(215) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\mainmenumode.cpp(215) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\mainmenumode.cpp(218) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\mainmenumode.cpp(218) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\mainmenumode.cpp(221) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\mainmenumode.cpp(221) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\mainmenumode.cpp(228) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\mainmenumode.cpp(228) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\mainmenumode.cpp(230) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
d:\project\mainmenumode.cpp(231) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
d:\project\mainmenumode.cpp(242) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\mainmenumode.cpp(242) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\mainmenumode.cpp(245) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\mainmenumode.cpp(245) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\mainmenumode.cpp(248) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\mainmenumode.cpp(248) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\mainmenumode.cpp(251) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\mainmenumode.cpp(251) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
Materials.cpp
d:\project\materials.h(20) : warning C4305: 'initializing' : truncation from 'double' to 'float'
d:\project\materials.h(20) : warning C4305: 'initializing' : truncation from 'double' to 'float'
d:\project\materials.h(20) : warning C4305: 'initializing' : truncation from 'double' to 'float'
d:\project\materials.h(22) : warning C4305: 'initializing' : truncation from 'double' to 'float'
d:\project\materials.h(22) : warning C4305: 'initializing' : truncation from 'double' to 'float'
d:\project\materials.h(22) : warning C4305: 'initializing' : truncation from 'double' to 'float'
MeshObject.cpp
d:\project\meshobject.cpp(297) : warning C4996: 'sscanf' was declared deprecated
        c:\program files\microsoft visual studio 8\vc\include\stdio.h(311) : see declaration of 'sscanf'
        Message: 'This function or variable may be unsafe. Consider using sscanf_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
d:\project\meshobject.cpp(309) : warning C4996: 'sscanf' was declared deprecated
        c:\program files\microsoft visual studio 8\vc\include\stdio.h(311) : see declaration of 'sscanf'
        Message: 'This function or variable may be unsafe. Consider using sscanf_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
d:\project\meshobject.cpp(317) : warning C4996: 'sscanf' was declared deprecated
        c:\program files\microsoft visual studio 8\vc\include\stdio.h(311) : see declaration of 'sscanf'
        Message: 'This function or variable may be unsafe. Consider using sscanf_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
d:\project\meshobject.cpp(325) : warning C4996: 'sscanf' was declared deprecated
        c:\program files\microsoft visual studio 8\vc\include\stdio.h(311) : see declaration of 'sscanf'
        Message: 'This function or variable may be unsafe. Consider using sscanf_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
d:\project\meshobject.cpp(333) : warning C4996: 'sscanf' was declared deprecated
        c:\program files\microsoft visual studio 8\vc\include\stdio.h(311) : see declaration of 'sscanf'
        Message: 'This function or variable may be unsafe. Consider using sscanf_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
d:\project\meshobject.cpp(358) : warning C4996: 'sscanf' was declared deprecated
        c:\program files\microsoft visual studio 8\vc\include\stdio.h(311) : see declaration of 'sscanf'
        Message: 'This function or variable may be unsafe. Consider using sscanf_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
MeshStructure.cpp
Particle.cpp
d:\project\entity.h(26) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
d:\project\particle.cpp(14) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
PauseMenuMode.cpp
d:\project\pausemenumode.cpp(59) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
d:\project\pausemenumode.cpp(61) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
d:\project\pausemenumode.cpp(64) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
d:\project\pausemenumode.cpp(66) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
d:\project\pausemenumode.cpp(172) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\pausemenumode.cpp(176) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\pausemenumode.cpp(176) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\pausemenumode.cpp(180) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\pausemenumode.cpp(197) : warning C4244: 'initializing' : conversion from 'double' to 'int', possible loss of data
d:\project\pausemenumode.cpp(198) : warning C4244: 'initializing' : conversion from 'double' to 'int', possible loss of data
d:\project\pausemenumode.cpp(200) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\pausemenumode.cpp(200) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\pausemenumode.cpp(204) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\pausemenumode.cpp(204) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\pausemenumode.cpp(207) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\pausemenumode.cpp(207) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\pausemenumode.cpp(210) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\pausemenumode.cpp(210) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\pausemenumode.cpp(213) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\pausemenumode.cpp(213) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\pausemenumode.cpp(222) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
d:\project\pausemenumode.cpp(224) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
d:\project\pausemenumode.cpp(226) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\pausemenumode.cpp(226) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\pausemenumode.cpp(235) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\pausemenumode.cpp(235) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\pausemenumode.cpp(238) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\pausemenumode.cpp(238) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\pausemenumode.cpp(241) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\pausemenumode.cpp(241) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\pausemenumode.cpp(244) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\pausemenumode.cpp(244) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\pausemenumode.cpp(253) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
d:\project\pausemenumode.cpp(255) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
d:\project\pausemenumode.cpp(257) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\pausemenumode.cpp(257) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\pausemenumode.cpp(266) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\pausemenumode.cpp(266) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\pausemenumode.cpp(269) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\pausemenumode.cpp(269) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\pausemenumode.cpp(272) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\pausemenumode.cpp(272) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\pausemenumode.cpp(275) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\pausemenumode.cpp(275) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\pausemenumode.cpp(284) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
d:\project\pausemenumode.cpp(286) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
d:\project\pausemenumode.cpp(288) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\pausemenumode.cpp(288) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\pausemenumode.cpp(297) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\pausemenumode.cpp(297) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\pausemenumode.cpp(300) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\pausemenumode.cpp(300) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\pausemenumode.cpp(303) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\pausemenumode.cpp(303) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\pausemenumode.cpp(306) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\pausemenumode.cpp(306) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
PowerMissile.cpp
d:\project\entity.h(26) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
ProjectileWeapon.cpp
d:\project\entity.h(26) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
Sarge.cpp
d:\project\entity.h(26) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
d:\project\sarge.cpp(81) : warning C4305: 'argument' : truncation from 'double' to 'float'
SBLib.cpp
Scrappy.cpp
d:\project\entity.h(26) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
Shader.cpp
Skydome.cpp
d:\project\skydome.cpp(262) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
d:\project\skydome.cpp(314) : warning C4244: 'argument' : conversion from 'double' to 'GLfloat', possible loss of data
d:\project\skydome.cpp(353) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
d:\project\skydome.cpp(355) : warning C4244: '-=' : conversion from 'double' to 'float', possible loss of data
d:\project\skydome.cpp(375) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
d:\project\skydome.cpp(376) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
d:\project\skydome.cpp(377) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
SmallHealthPowerUp.cpp
d:\project\smallhealthpowerup.cpp(21) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
d:\project\smallhealthpowerup.cpp(43) : warning C4244: 'argument' : conversion from 'double' to 'GLfloat', possible loss of data
d:\project\smallhealthpowerup.cpp(148) : warning C4244: 'return' : conversion from 'double' to 'float', possible loss of data
TextureLoader.cpp
d:\project\textureloader.cpp(120) : warning C4996: 'strcat' was declared deprecated
        c:\program files\microsoft visual studio 8\vc\include\string.h(78) : see declaration of 'strcat'
        Message: 'This function or variable may be unsafe. Consider using strcat_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
d:\project\textureloader.cpp(121) : warning C4996: 'strcat' was declared deprecated
        c:\program files\microsoft visual studio 8\vc\include\string.h(78) : see declaration of 'strcat'
        Message: 'This function or variable may be unsafe. Consider using strcat_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
d:\project\textureloader.cpp(177) : warning C4996: 'strcat' was declared deprecated
        c:\program files\microsoft visual studio 8\vc\include\string.h(78) : see declaration of 'strcat'
        Message: 'This function or variable may be unsafe. Consider using strcat_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
d:\project\textureloader.cpp(443) : warning C4996: 'fopen' was declared deprecated
        c:\program files\microsoft visual studio 8\vc\include\stdio.h(234) : see declaration of 'fopen'
        Message: 'This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
d:\project\textureloader.cpp(1029) : warning C4267: 'initializing' : conversion from 'size_t' to 'int', possible loss of data
d:\project\textureloader.cpp(1048) : warning C4996: 'strcpy' was declared deprecated
        c:\program files\microsoft visual studio 8\vc\include\string.h(73) : see declaration of 'strcpy'
        Message: 'This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
ToxicParticle.cpp
ToxicParticleSystem.cpp
d:\project\toxicparticlesystem.cpp(79) : warning C4305: 'argument' : truncation from 'double' to 'float'
d:\project\toxicparticlesystem.cpp(100) : warning C4244: 'argument' : conversion from 'time_t' to 'unsigned int', possible loss of data
d:\project\toxicparticlesystem.cpp(106) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
d:\project\toxicparticlesystem.cpp(106) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
d:\project\toxicparticlesystem.cpp(117) : warning C4305: '+=' : truncation from 'double' to 'float'
d:\project\toxicparticlesystem.cpp(121) : warning C4305: '=' : truncation from 'double' to 'float'
d:\project\toxicparticlesystem.cpp(126) : warning C4305: '-=' : truncation from 'double' to 'float'
d:\project\toxicparticlesystem.cpp(130) : warning C4305: '=' : truncation from 'double' to 'float'
d:\project\toxicparticlesystem.cpp(138) : warning C4305: '+=' : truncation from 'double' to 'float'
d:\project\toxicparticlesystem.cpp(144) : warning C4305: '+=' : truncation from 'double' to 'float'
d:\project\toxicparticlesystem.cpp(208) : warning C4305: 'argument' : truncation from 'double' to 'GLfloat'
d:\project\toxicparticlesystem.cpp(208) : warning C4305: 'argument' : truncation from 'double' to 'GLfloat'
d:\project\toxicparticlesystem.cpp(208) : warning C4305: 'argument' : truncation from 'double' to 'GLfloat'
d:\project\toxicparticlesystem.cpp(249) : warning C4305: 'argument' : truncation from 'double' to 'GLfloat'
d:\project\toxicparticlesystem.cpp(257) : warning C4305: 'argument' : truncation from 'double' to 'GLfloat'
d:\project\toxicparticlesystem.cpp(257) : warning C4305: 'argument' : truncation from 'double' to 'GLfloat'
d:\project\toxicparticlesystem.cpp(257) : warning C4305: 'argument' : truncation from 'double' to 'GLfloat'
Toxicshot.cpp
d:\project\entity.h(26) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
d:\project\toxicshot.cpp(90) : warning C4305: '+=' : truncation from 'double' to 'float'
d:\project\toxicshot.cpp(94) : warning C4305: '=' : truncation from 'double' to 'float'
d:\project\toxicshot.cpp(99) : warning C4305: '-=' : truncation from 'double' to 'float'
d:\project\toxicshot.cpp(103) : warning C4305: '=' : truncation from 'double' to 'float'
d:\project\toxicshot.cpp(111) : warning C4305: '+=' : truncation from 'double' to 'float'
d:\project\toxicshot.cpp(117) : warning C4305: '+=' : truncation from 'double' to 'float'
d:\project\toxicshot.cpp(146) : warning C4305: 'argument' : truncation from 'double' to 'GLfloat'
d:\project\toxicshot.cpp(146) : warning C4305: 'argument' : truncation from 'double' to 'GLfloat'
d:\project\toxicshot.cpp(146) : warning C4305: 'argument' : truncation from 'double' to 'GLfloat'
d:\project\toxicshot.cpp(206) : warning C4305: 'argument' : truncation from 'double' to 'GLfloat'
d:\project\toxicshot.cpp(206) : warning C4305: 'argument' : truncation from 'double' to 'GLfloat'
d:\project\toxicshot.cpp(206) : warning C4305: 'argument' : truncation from 'double' to 'GLfloat'
d:\project\toxicshot.cpp(207) : warning C4305: 'argument' : truncation from 'double' to 'GLfloat'
Vector3.cpp
Generating Code...
Compiling...
Vector3D.cpp
WeaponPowerUp.cpp
d:\project\weaponpowerup.cpp(21) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
d:\project\weaponpowerup.cpp(43) : warning C4244: 'argument' : conversion from 'double' to 'GLfloat', possible loss of data
d:\project\weaponpowerup.cpp(148) : warning C4244: 'return' : conversion from 'double' to 'float', possible loss of data
WorldMode.cpp
d:\project\entity.h(26) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
d:\project\materials.h(20) : warning C4305: 'initializing' : truncation from 'double' to 'float'
d:\project\materials.h(20) : warning C4305: 'initializing' : truncation from 'double' to 'float'
d:\project\materials.h(20) : warning C4305: 'initializing' : truncation from 'double' to 'float'
d:\project\materials.h(22) : warning C4305: 'initializing' : truncation from 'double' to 'float'
d:\project\materials.h(22) : warning C4305: 'initializing' : truncation from 'double' to 'float'
d:\project\materials.h(22) : warning C4305: 'initializing' : truncation from 'double' to 'float'
d:\project\worldmode.cpp(67) : warning C4018: '<' : signed/unsigned mismatch
d:\project\worldmode.cpp(80) : warning C4018: '<' : signed/unsigned mismatch
d:\project\worldmode.cpp(128) : warning C4305: 'argument' : truncation from 'double' to 'float'
d:\project\worldmode.cpp(130) : warning C4305: 'argument' : truncation from 'double' to 'float'
d:\project\worldmode.cpp(132) : warning C4305: 'argument' : truncation from 'double' to 'float'
d:\project\worldmode.cpp(134) : warning C4305: 'argument' : truncation from 'double' to 'float'
d:\project\worldmode.cpp(136) : warning C4305: 'argument' : truncation from 'double' to 'float'
d:\project\worldmode.cpp(137) : warning C4305: 'argument' : truncation from 'double' to 'float'
d:\project\worldmode.cpp(138) : warning C4305: 'argument' : truncation from 'double' to 'float'
d:\project\worldmode.cpp(151) : warning C4305: 'argument' : truncation from 'double' to 'float'
d:\project\worldmode.cpp(153) : warning C4305: 'argument' : truncation from 'double' to 'float'
d:\project\worldmode.cpp(339) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data
d:\project\worldmode.cpp(342) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data
d:\project\worldmode.cpp(546) : warning C4244: '=' : conversion from 'GLdouble' to 'int', possible loss of data
d:\project\worldmode.cpp(547) : warning C4244: '=' : conversion from 'GLdouble' to 'int', possible loss of data
d:\project\worldmode.cpp(551) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
d:\project\worldmode.cpp(552) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
d:\project\worldmode.cpp(567) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
d:\project\worldmode.cpp(568) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
d:\project\worldmode.cpp(570) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\worldmode.cpp(570) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\worldmode.cpp(575) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\worldmode.cpp(577) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\worldmode.cpp(577) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\worldmode.cpp(579) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\worldmode.cpp(617) : warning C4996: 'sprintf' was declared deprecated
        c:\program files\microsoft visual studio 8\vc\include\stdio.h(345) : see declaration of 'sprintf'
        Message: 'This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
d:\project\worldmode.cpp(653) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\worldmode.cpp(655) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\worldmode.cpp(655) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\worldmode.cpp(657) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\worldmode.cpp(671) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\worldmode.cpp(671) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\worldmode.cpp(676) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\worldmode.cpp(678) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\worldmode.cpp(678) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\worldmode.cpp(680) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\worldmode.cpp(692) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\worldmode.cpp(692) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\worldmode.cpp(697) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\worldmode.cpp(699) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\worldmode.cpp(699) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\worldmode.cpp(701) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\worldmode.cpp(715) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\worldmode.cpp(720) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\worldmode.cpp(722) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\worldmode.cpp(722) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\worldmode.cpp(724) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\worldmode.cpp(744) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\worldmode.cpp(752) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\worldmode.cpp(754) : warning C4244: 'argument' : conversion from 'int' to 'GLfloat', possible loss of data
d:\project\worldmode.cpp(625) : warning C4101: 'weaponTexture' : unreferenced local variable
d:\project\worldmode.cpp(920) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
d:\project\worldmode.cpp(931) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
d:\project\worldmode.cpp(812) : warning C4101: 't2' : unreferenced local variable
d:\project\worldmode.cpp(812) : warning C4101: 'v2' : unreferenced local variable
d:\project\worldmode.cpp(812) : warning C4101: 'u2' : unreferenced local variable
Generating Code...
Compiling...
ObjLoader.c
d:\project\objloader.c(535) : warning C4996: 'sscanf' was declared deprecated
        c:\program files\microsoft visual studio 8\vc\include\stdio.h(311) : see declaration of 'sscanf'
        Message: 'This function or variable may be unsafe. Consider using sscanf_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
d:\project\objloader.c(547) : warning C4996: 'sscanf' was declared deprecated
        c:\program files\microsoft visual studio 8\vc\include\stdio.h(311) : see declaration of 'sscanf'
        Message: 'This function or variable may be unsafe. Consider using sscanf_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
d:\project\objloader.c(560) : warning C4996: 'sscanf' was declared deprecated
        c:\program files\microsoft visual studio 8\vc\include\stdio.h(311) : see declaration of 'sscanf'
        Message: 'This function or variable may be unsafe. Consider using sscanf_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
d:\project\objloader.c(574) : warning C4996: 'fopen' was declared deprecated
        c:\program files\microsoft visual studio 8\vc\include\stdio.h(234) : see declaration of 'fopen'
        Message: 'This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
d:\project\objloader.c(661) : warning C4996: 'fopen' was declared deprecated
        c:\program files\microsoft visual studio 8\vc\include\stdio.h(234) : see declaration of 'fopen'
        Message: 'This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
d:\project\objloader.c(676) : warning C4996: 'sscanf' was declared deprecated
        c:\program files\microsoft visual studio 8\vc\include\stdio.h(311) : see declaration of 'sscanf'
        Message: 'This function or variable may be unsafe. Consider using sscanf_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
d:\project\objloader.c(686) : warning C4996: 'sscanf' was declared deprecated
        c:\program files\microsoft visual studio 8\vc\include\stdio.h(311) : see declaration of 'sscanf'
        Message: 'This function or variable may be unsafe. Consider using sscanf_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
d:\project\objloader.c(697) : warning C4996: 'sscanf' was declared deprecated
        c:\program files\microsoft visual studio 8\vc\include\stdio.h(311) : see declaration of 'sscanf'
        Message: 'This function or variable may be unsafe. Consider using sscanf_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
d:\project\objloader.c(754) : warning C4996: 'strtok' was declared deprecated
        c:\program files\microsoft visual studio 8\vc\include\string.h(164) : see declaration of 'strtok'
        Message: 'This function or variable may be unsafe. Consider using strtok_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
d:\project\objloader.c(795) : warning C4996: 'strtok' was declared deprecated
        c:\program files\microsoft visual studio 8\vc\include\string.h(164) : see declaration of 'strtok'
        Message: 'This function or variable may be unsafe. Consider using strtok_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
d:\project\objloader.c(834) : warning C4996: 'strtok' was declared deprecated
        c:\program files\microsoft visual studio 8\vc\include\string.h(164) : see declaration of 'strtok'
        Message: 'This function or variable may be unsafe. Consider using strtok_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
d:\project\objloader.c(1325) : warning C4312: 'type cast' : conversion from 'unsigned int' to 'void *' of greater size
d:\project\objloader.c(1328) : warning C4312: 'type cast' : conversion from 'unsigned int' to 'void *' of greater size
tgaLoader.c
d:\project\tgaloader.c(223) : warning C4996: 'fopen' was declared deprecated
        c:\program files\microsoft visual studio 8\vc\include\stdio.h(234) : see declaration of 'fopen'
        Message: 'This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
Generating Code...
Compiling manifest to resources...
Linking...
MSVCRTD.lib(cinitexe.obj) : warning LNK4098: defaultlib 'msvcrt.lib' conflicts with use of other libs; use /NODEFAULTLIB:library
Embedding manifest...
Results
  
Build log was saved at "file://d:\project\Debug\BuildLog.htm"
Sandblaster - 0 error(s), 407 warning(s)