Big Crystals

Table of Contents

Play as a particle of light bouncing around cave walls and brilliant crystals.

1 User's Guide

WASD - Up, Left, Down, Right.

Light bulbs turn around when they run into terrain.

2 References

Based some naming conventions from Unity.

Tutorials used where all from https://learnopengl.com/.

And of course Professor Wood's base codes.

3 Images

I needed to turn the view distance down super low just to get this choppy footage.

gameplay.gif

screen4.png

screen1.png

screen3.png

4 Technologies

  • Collision Detection
  • Grid based spatial data structure
  • Shadow Mapping and baked lighting
  • View Frustum Culling
  • Entity Component System
  • Bloom Lighting
  • Protruding Vertex Flat Shading
  • Height Map and random noise
  • Audio
  • Smooth Transform Interpolation

Author: Samuel Jahnke

Created: 2019-06-13 Thu 18:51

Validate