Rubble Rulers
By Cullen Carns, Nathan Pestes, Malachi Robbins
CSC 476 - Spring 2020
Rubble Rulers tasks you with defending a city from Mist Zombie Trex's. Armed with a rocket launcher you must blast the monsters to pieces and save your home.
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Technologies Utilized
Procedurally generate Trex Animations using IK and Latch colliders to create bipedal movement
Multi stage render pipeline supporting dynamic shadows and fog- can be easily updated for more processing stages
Dynamic mesh destruction. With dynamic tesselation to ensure high quality fracture
Animated particle system for rocket explosions
Assimp model and skeleton loading
irrKlang integration for music and sound effects
Octree bassed collision and physics system
Constructive negative space colliders allow for progressive destruction
View Frustum Culling
Cubic Splines for smooth animation
Text-based UI rendering
Line Renderer for debugging
Controls
WASD + Mouse to move
Space to jump (triple jump)
Left click to Fire Rockets
Shift to Dash (cooldown)
Press 'O' to see collider debug
Pick up crystals for more rocket ammo
Resources Used
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